I am a skilled and quick 3D artist with a creative imagination who can adapt to any style. I have advised teammates on creative decisions and ideas that helped shape the game's quality. I have taken ownership of problem areas and worked to improve pipelines and resource management. Worked closely with newer artists to help guide and mentor them in the most efficient ways to create high-quality results. I have worked on several projects from concept to final release, engaging with designers, directors, and the entire art team to deliver high-quality products on time across multiple platforms.
I was brought on to help create a demo level to show off a new VR. engine under development. I planned out what we should do, created assets, and world-built from asset packs, and designed and created various Points of Interest from the VR perspective. I was then put in charge of 14 older scenes that the company wanted optimized to run on android at higher frame rates.
Enchanted Fjord VR demo
Hired to add artwork and experience to a startup that was shopping for projects. I worked as a world builder and asset artist on the game Dark and Light, an open-world MMO using the ARK engine. I was the first artist on Harry Potter Quidditch Champions and helped create the demo and work out the pipeline and several of the initial level design problems. I spent 6 years on the project as the principal Architecture artist, designing and building several Quidditch arenas that highlighted the cultural styles and themes of the international locations. Ultimately, our team of 4 artists spent more than a year optimizing and working to get the game running smoothly across several SKU’s
Fractured Lands
Dark and Light
Harry Potter Quidditch Champions
Brought on to Art Direct Blade Runner Revelations VR. I spent 3 months on the title before I was moved to be an art coordinator with ILM for the Millennium Falcon Ride at Disneyland when the previous coordinator quit. Worked for 3 months on the ride handling the incoming assets from ILM to use in Unreal to create the ride's environment.
Blade Runner Revelations VR
Millenium Falcon Motion Ride
Brought on to help with Wasteland 2 and quickly amassed several levels to create. I judged the asset packs they were using to be low quality and knew it would take more time to fix than to build from scratch. I completed several layout designs and created new assets. I then spent 2 years designing and creating over 20 multi-screen levels for the RPG Torment – Tides of Numenera. I visualized, modeled, and textured the areas, which were a wild combo of sci-fi and fantasy.
Wasteland 2
Torment: Tides of Numenera
The Mage's Tale VR
The Bard's Tale 4
I contracted with Qualcomm to create content to show off the graphic power of their next-gen chipsets. I then spent 1.5 years creating most of the Environments for a mobile game called Reign of Amira.
Reign of Amira Mobile
Senior Environment Artist on Grand Theft Auto 5. I was responsible for building and texturing several locations in the desert areas of the game. This work included extensive use of modular assets, decals, and LOD's
Grand Theft Auto 5
I joined Insomniac as a contractor to help build the multiplayer levels of Resistance 3. I created science fiction and real-world assets, made modular setups, and world-built.
Resistance 3
Shiny Entertainment became Double Helix and I continued as Art Director on The Golden Compass, Justice League Mortal (based on the cancelled George Miller Movie) and the spin off game Green Lantern.
Justice League - Cancelled movie project
Green Lantern - Cancelled movie project
I joined Shiny as the Character artist on the PC game Sacrifice. Over 3 years, I designed and produced over 65 character models. The next project was Enter The Matrix, where I moved over to Environment Art. I designed and created the sewer levels in the game. The sequel game, The Matrix Path of Neo, saw me move to Lead Artist, where I oversaw all level art and created 7 levels myself. I was then promoted to Art Director, where I oversaw several titles, including several handheld games, some concepts, and The Golden Compass, based on the movie.
Sacrifice - Character Artist
Enter The Matrix - Environment Artist
The Matrix Path of Neo - Lead Artist
The Golden Compass - Art Director