I created the 'Florida 9' level art for the game "Meanwhile in Sector 80. The art style is a softer, less detailed, more stylised sci-fi, action, and engineering game. Working with the Art Director, we fleshed out the level, established the look, and built the world using unique, organic, and hard-surface assets, as well as a mostly modular collection of pieces. I designed and created the models in Blender, the materials in Substance Painter, and assembled the level using the Rust game engine.