JONATHAN GWYN
JONATHAN GWYN
Senior Game Artist
Los Angeles / Orange County / SanDiego, United States of America

Summary

I am an experienced game artist of 20 years plus. I have been fortunate to work on several great projects with great people.
Over the course of my career I have been through many dev cycles, worked on most platforms, and been involved in both 3D and 2D artwork and concepting.

Skills

Concept ArtConcept DesignIllustration3D ModelingCharacter ModelingHard Surface ModelingUV MappingCharacter DesignUI DesignWorld BuildingVector Illustration

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Knald
Knald
headus
headus

Experience

  • Senior Environment Artist at InXile Entertainment
    Newport Beach, United States of America
    January 2014 - January 2017 (3 years)

    Senior Artist:

    Wasteland 2

    Torment Tides of Numenera

    The Mages Tale VR

    The Bards Tale 4

  • Senior Artist at Qualcomm ( Contract )
    Mira Mesa, United States of America
    January 2012 - January 2014 (2 years)

    Senior Artist on Mobile game Reign of Amira.

  • Senior Artist at Rockstar
    Carlsbad, United States of America
    January 2011 - January 2012 (1 year)

    Senior Artist on Grand Theft Auto 5

  • World Builder ( contract) at Insomniac
    Burbank, United States of America
    January 2010 - January 2011 (1 year)

    Created multi-player levels as a World Builder on Resistance 3

  • Art Director at Double Helix
    Irvine, United States of America
    January 2008 - January 2010 (2 years)

    Art Director on two projects

    Justice League - Cancelled movie project

    Green Lantern - Cancelled movie project

  • Character Artist / Environment Artist / Lead Artist / Art Director at Shiny Entertainment
    Newport Beach, United States of America
    January 1997 - January 2008 (11 years)

    Worked on several large titles including

    Sacrifice - Character Artist

    Enter The Matrix - Environment Artist

    The Matrix Path of Neo - Lead Artist

    The Golden Compass - Art Director

  • Artist/Owner at Screaming Pink
    Carlsbad, United States of America
    January 1994 - January 1997 (3 years)

    Two friends and I started our own studio and wrked on various projects including:

    Earthworm Jim 2 - Playstation and Saturn

    Upper Deck Interactive sports cards

    Several in house proposals

  • Lead Artist at New World Computing
    Woodland Hills, United States of America
    January 1990 - January 1994 (4 years)

    I was an Artist on PC titles like

    Planets Edge

    Might and Magic-Clouds of Xeen

    Might and Magic-Darkside of Xeen

    Might and Magic-World of Xeen

    Zephyr

    It Came From The Desert - Sega

  • Artist at Cinemaware
    Westlake Village, United States of America
    January 1990 - January 1990 ()

    Started my career as an artist here working on such Amiga titles as It Came From The Desert, Wings, TV Sports Baseball.